UnitBlueprint {
    Merge = true,
    BlueprintId = "url0402", # monkeylord
    AI = {
        AddTargetBones = {
            'Center_Turret',  # added to make unit targetable even when almost submerged [141]
        },
    },
    AddCategories = {
        'OVERLAYINDIRECTFIRE',   # Added for range ring issue [155]
    },
    Weapon = {
        {
        },
        {
            RangeCategory = 'UWRC_IndirectFire',  # changing the range rings of the heavy bolters to indirect fire
        },                                        # [155]
        {
            RangeCategory = 'UWRC_IndirectFire',
        },
    },
}