-- UEF --------------------------------------------------------------------------------------------------
-- AEON --------------------------------------------------------------------------------------------------
ProjectileBlueprint
{
    Merge = true,
    Source = "/projectiles/AANTorpedoClusterSplit01/AANTorpedoClusterSplit01_proj.bp", # T3 bomber torpedoes
    Physics = {
        Lifetime = 30, # added by brute51 - bug fix for torpedo outrun problem. 28 is a good value, using 30
    },                 # to be sure. [113]
}
-- Cybran --------------------------------------------------------------------------------------------------
-- Seraphim --------------------------------------------------------------------------------------------------
ProjectileBlueprint
{
    Merge = true,
    Source = "/projectiles/SANHeavyCavitationTorpedo01/SANHeavyCavitationTorpedo01_proj.bp", # don't know where this is from
    Categories = {
        'SERAPHIM',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
        'NOSPLASHDAMAGE',   # so the torpedo can't be shot out of the water easily [156]
    },
}
ProjectileBlueprint
{
    Merge = true,
    Source = "/projectiles/SANHeavyCavitationTorpedo02/SANHeavyCavitationTorpedo02_proj.bp", # T2 torpedo defense torpedoes
    Categories = {
        'SERAPHIM',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
        'NOSPLASHDAMAGE',   # so the torpedo can't be shot out of the water easily [156]
    },
}
ProjectileBlueprint
{
    Merge = true,
    Source = "/projectiles/SANHeavyCavitationTorpedo03/SANHeavyCavitationTorpedo03_proj.bp", # T1 torpedo defense torpedoes
    Categories = {
        'SERAPHIM',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
        'NOSPLASHDAMAGE',   # so the torpedo can't be shot out of the water easily [156]
    },
}
ProjectileBlueprint
{
    Merge = true,
    Source = "/projectiles/SANHeavyCavitationTorpedo04/SANHeavyCavitationTorpedo04_proj.bp", # don't know where this is from
    Categories = {
        'SERAPHIM',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
        'NOSPLASHDAMAGE',   # so the torpedo can't be shot out of the water easily [156]
    },
}

