UnitBlueprint {
    Merge = true,
    BlueprintId = "dea0202", #t2 fighter / bomber
    Air = {
        PredictAheadForBombDrop = 3, # [102]
    },
    Weapon = {
        {
        },
        {
        },
        {
            FiringTolerance = 6, # [102]
            FixBombTrajectory = true, # [152]
        },
    },
}
