UnitBlueprint {
    AI = {
        TargetBones = {
            'Target01',
            'Target02',
        },
    },
    Audio = {
        Destroyed = Sound {
            Bank = 'UELDestroy',
            Cue = 'UEB_Destroy_Huge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UEB',
            Cue = 'UEB2303_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Gun',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 140,
    Categories = {
        'PRODUCTBREWLAN',
        'SELECTABLE',
	'BUILTBYTIER1ENGINEER',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'UEF',
        'STRUCTURE',
        'STRATEGIC',
        'TECH1',
        'INDIRECTFIRE',
        'ARTILLERY',
        'DRAGBUILD',
        'SIZE4',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'SHOWATTACKRETICLE',
        'OVERLAYINDIRECTFIRE',
        'SORTSTRATEGIC',
    },
    CollisionOffsetY = -0.1,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 20,
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 25,
    },
    Description = '<LOC sbui2103>Light Artillery Installation',
    Display = {
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 120,
                    ShaderName = 'Unit',
                },
                {
                    LODCutoff = 215,
                    ShaderName = 'Unit',
                    AlbedoName = '/units/ueb2101/ueb2101_lod1_albedo.dds', 
                    NormalsName = '/units/ueb2101/ueb2101_lod1_normalsTS.dds', 
                    SpecularName = '/units/ueb2101/ueb2101_lod1_specteam.dds', 
                },
            },
        },
        PlaceholderMeshName = 'UXB0004',
        SpawnRandomRotation = true,
        UniformScale = 0.155,
    },
    Economy = {
        BuildCostEnergy = 7500,
        BuildCostMass = 900,
        BuildTime = 900,
        RebuildBonusIds = {
            'seb2103',
        },
    },
    Footprint = {
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Strategic',
        Classification = 'RULEUC_Weapon',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'UEF',
        Icon = 'land',
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Basic',
        UnitName = '<LOC seb2103_name>Poker',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 24,
    },
    Interface = {
        HelpText = '<LOC sbui2103>Light Artillery Installation',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.35,
    LifeBarSize = 0.9,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 1.1,
        MeshExtentsY = .9,
        MeshExtentsZ = 1.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = 0,
        SkirtOffsetZ = 0,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
        TurnRate = 0,
    },
    SelectionCenterOffsetZ = -0.16,
    SelectionSizeX = 0.55,
    SelectionSizeZ = 0.55,
    SelectionThickness = 0.71,
    SizeX = 0.6,
    SizeY = 0.8,
    SizeZ = 0.6,
    StrategicIconName = 'icon_structure1_artillery',
    StrategicIconSortPriority = 180,
    Veteran = {
        Level1 = 8,
        Level2 = 16,
        Level3 = 24,
        Level4 = 32,
        Level5 = 40,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            ArtilleryShieldBlocks = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2303_Artillery_APDS',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 600,
            DamageFriendly = true,
            DamageRadius = 2,
            DamageType = 'Normal',
            DisplayName = 'Poker Artillery',
            EnergyDrainPerSecond = 100,
            EnergyRequired = 500,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 2,
            FiringTolerance = 1,
            Label = 'MainGun',
            MaxRadius = 60,
            MinRadius = 5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 26.13,
            ProjectileId = '/projectiles/TIFArtillery01/TIFArtillery01_proj.bp',
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle',
                    },
                    RackBone = 'Turret_Recoil',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1.2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_IndirectFire',
            RateOfFire = 0.1,
            RenderFireClock = true,
            TargetCheckInterval = 5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretBoneMuzzle = 'Turret_Muzzle',
            TurretBonePitch = 'Turret_Barrel',
            TurretBoneYaw = 'Turret',
            TurretDualManipulators = false,
            TurretPitch = 30,
            TurretPitchRange = 60,
            TurretPitchSpeed = 10,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 15,
            Turreted = true,
            WeaponCategory = 'Artillery',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
