UnitBlueprint {
    Merge = true,
    BlueprintId = "uaa0103", #t1 bomber
    Air = {
        PredictAheadForBombDrop = 3, # [102]
    },
    Weapon = {
        {
            Buffs = {
                {
                    TargetDisallow = 'TECH3,EXPERIMENTAL,COMMAND,WALL',  # added wall for bug fix [162]
                },
            },
            FiringTolerance = 6, # [102]
            FixBombTrajectory = true, # [152]
            RackBones = {
                {
                    MuzzleBones = {
                        'UAA0103',  # [102]
                    },
                    RackBone = 'UAA0103',  # [102]
                },
            },
        },
    },
}