UnitBlueprint {
    Merge = true,
    BlueprintId = "uel0401", # fatboy
    AI = {
        AddTargetBones = {
            'Turret_Left01_Barrel02',  # added to make unit targetable even when almost submerged [141]
            'Turret_Left02_Barrel02',
            'Turret_Right02_Barrel02',
            'Turret_Right02_Barrel02',
        },
    },
}