UnitBlueprint {
    Merge = true,
    BlueprintId = "xsl0104", # T1 mobile AA
    ResolvePath = true,
    Display = {
        AnimationWalk = '[...]XSL0104_Awalk01.sca', # /units/XSL0104/XSL0104_Awalk01.sca   [116]
    },
    Weapon = {
        {
            ProjectileLifetime = 10, # fix for having huge range [126]. 10 is just an arbitrary value that should not interfere with this weapons
        },
    },
}
