UnitBlueprint {
    Merge = true,
    BlueprintId = "xes0205", #UEF T2 Shield Boat Bulwark
    Weapon = {
        {               # Adds a dummy weapon that does nothing except adds another range circle to show 
            Damage = 0, # where the shield ends  on the water's surface. Purely visual fix by themak [160]
            MaxRadius = 34.9;
            RangeCategory = 'UWRC_DirectFire',
            WeaponCategory = 'Direct Fire Naval',
        },
    },
}