UnitBlueprint {
    Merge = true,
    BlueprintId = "xss0302", # battleship
    Audio = {
        NuclearLaunchDetected = Sound { # added for sound bug brute51
            Bank = 'XGG',
            Cue = 'Computer_Computer_MissileLaunch_01351',
        },
        NukeCharge = Sound { # added for sound bug brute51
            Bank = 'XSB',
            Cue = 'XSB2305_Nuke_Charge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
}
