UnitBlueprint {
    Merge = true,
    BlueprintId = "xrl0403", # megalith
    AI = {
        AddTargetBones = {
            'Right_Turret_Barrel',  # added to make unit targetable even when almost submerged [141]
            'Left_Turret_Barrel',
        },
    },
    Weapon = {
        {
            ProjectileLifetime = 0.9, # fix for Megalith huge range bug [126]
        },
        {
            ProjectileLifetime = 0.9,
        },
    },
}