'||''|.                               '||'          |     '|.   '|' 
 ||   ||  ... ..    ....  ... ... ...  ||          |||     |'|   |  
 ||'''|.   ||' '' .|...||  ||  ||  |   ||         |  ||    | '|. |  
 ||    ||  ||     ||        ||| |||    ||        .''''|.   |   |||  
.||...|'  .||.     '|...'    |   |    .||.....| .|.  .||. .|.   '|  
  __  _  _   __   _  _  __  ___  __    __    __   by Sean Wheeldon
 / _)( )( ) (  ) ( \( )/ _)(  _)(  )  /  \  / _)
( (_  )__(  /__\  )  (( (/\ ) _) )(__( () )( (/\
 \__)(_)(_)(_)(_)(_)\_)\__/(___)(____)\__/  \__/

All changes by Sean Wheeldon (Balthazar) unless otherwise stated.
__________._________
2013-06-01|0.4.2

* The end of 5 months of silence.
  __________
  2013-06-02

  * Asigned build mode key bindings for constructing from the Gantry.
  * Added build mode key bindings for constructing all factory build units:
    * Archimedes (UEF T3 Satelite uplink)
    * Moldovite (Aeon T3 Armoured assault tank)
    * Butler (Aeon T2 Defence engineer)
    * Wilson (Cybran T2 Field engineer)
    * Ilshatha (Seraphim T3 Assault bot)
    * Albatros (UEF T3 Torpedo bomber)
    * Zenith (Cybran T3 Torpedo bomber)
    * The nonexistent Seraphim T3 torpedo bomber
    * Solaris (Aeon T3 Transport)
    * Night Skimmer (Cybran T3 Transport)
    * Vishuum (Seraphim T3 Transport)
    * Vulthuum (seraphim T3 Gunship)
    * Beguiler (Aeon T3 Decoy plane)
    * Respirer (Aeon T1 Gunship)
    * Pigeon (UEF T1 Gunship)
    * Vulesel (Seraphim T1 Gunship)
    * Seagul (UEF T1 Torpedo bomber)
    * Impaler (Aeon T2 Bomber)                                                    
  * Changed build mode keys for Othuum.
  * Added build mode key bindings for upgrading the following:
    * Aspis (T1 shield)
    * LSD - Pulse (T1 shield)
    * Atha-istle (T1 shield)
    * Iya (Seraphim engineering stations)
  * Added build mode key bindings for building the following:
    * All T2 storage.
  __________
  2013-06-08

  * Doubled the rotation speed of the inner circle of the Solaris.
  __________
  2013-06-16

  * Doubled the adjacency buff for T2 energy storages.
  __________
  2013-08-03

  * Applied the French language files update by Marc Tassetti.
  __________
  2013-08-04

  * Changed the textures of the UEF T1 Air Staging.
  * Adjusted the texture mapping of the UEF T1 Air Staging.
  __________
  2013-08-14

  * Added the Cybran T1 Air Staging platform.
  __________
  2013-08-15

  * Identified and fixed the incompatability with BlackOps Unleashed 5.
    * The problem was the fake Fatboy I created, to be able to move the real
      Fatboy into the Gantry, had a fake AA weapon with no targetting restrictions
      (because it could never fire it) and BlackOps had a script that tried to
      give all AA weapons a restriction so they couldn't shoot their nuke
      satelite, which failed when it found a weapon with no restrictions.                                  
__________._________
2012-11-04|0.4.1

* Lowered the turning speed of the Archimedes.
* Gave the Archimedes a pair of targetting lasers to telegraph where its firing, and where its firing from.
* Lowered the build time of the Novax Center to 1000 from 2900, to be more inline with the Soothsayer and Eye of whats-her-face.
* Fixed the Zenith and Night Skimmer auto enabling stealth on create.
  * Not entirely sure my original code didn't work though, so meh.
  __________
  2012-11-07

  * Added Orbos, the Aeon T3 Heavy Point Defence.
  * AM-12 Anti-Armor: UEF Tech 2 Proximity Mine changes:  
    * Increased damage from 1200 to 4500.
    * Lowered the mass cost from 300 to 100.
    * Lowered the build time from 150, to 50. (5 seconds)
  __________
  2012-11-09

  * Added the Orbos to the string tables.
  * AM-12 Anti-Armor changes:
    * Fixed it not firing.
    * Changed the explosion effects to look more UEF.
  __________
  2012-11-10
    
  * AM-12 Anti-Armor changes:
    * Changed the mesh to be more round.
    * Made more of the mesh visible above ground (For on slopes).
    * Added a submerging animation for while on water.
    * Fixed its build icon background to display it as amphibious.               
  * Fixed the slightly out of align build skirt of the pseudo Fatboy.
  * Fixed the targetting beams of the Archimedes not being able to pass through allied shields.
  * Added a LOD1 mesh for the Archimedes.
  * Reclassified the Novax Center as an 'Observation Satelite Uplink'
  * Added the seraphim proximity mine. Even though there isn't a Seraphim field engineer yet.
  __________
  2012-11-11
    
  * Jesus christ its been a year since Skyrim came out.
  * Started the long slow process of changing the unit codes from B~~ to S~~.
  * Added the Cybran T2 Energy Storage.
  * Increased the explosion damage of T2 Energy Storages.
  * Made the AC-500 less useless (Gave it some usable guns) and re-added it to the build menus.
  * Created a lod1 mesh for the Solaris.
  __________
  2012-11-12
    
  * Fixed the Solaris only being able to fire its AA in one direction.
    * This wasn't actually that noticable because it used to turn without
      changing where it was flying, but it meant it could only really shoot
      things one one side of it.
  * Added the Cybran T2 Nuclear Mine.
  * Added a manual detonate button for all the land mines.
  * Added the Cybran T2 Proximity Mine.
  * Lowered the radar/sonar range of the proxy mines to 1 less than the explosion range.
  * Added 'Bulkhead' a T2 Cybran wall section. Buildable by field engineer.
  __________
  2012-11-13
    
  * Condenced and rewrote parts of blueprints.lua.
  __________
  2012-11-14
    
  * Changed the on killed explosion of the nuke mine to the damage category deathnuke from normal.
    * Gives ACUs and structures a massive resistance to it.
  * Changed the Scathis Mk2's armour class to structure, from experimental.
    * It provides more relevant resistances.
  __________
  2012-11-17
    
  * Fixed the shader and build animation of the Seraphim T2 proxy mine.
  * Fixed an error in the unit statuses doc caused by the SVN being a retard, and updated it.
  * Added the UEF Nuke Mine.  
  * Increased the health of proxy mines by 5 so they can just about survive the death explosions of SCUs and nuke mines.
  * Made most of the cannons on the Centurion functional.
  __________
  2012-11-18
    
  * Fixed the massive bug which made Seraphim, Aeon, and Cybran T1 Land factories be able to build every engineer-capable unit for that faction. Including the Megalith, Iyadesu, and SCUs.                                                                  
  * Added the Aeon Experimental Assault Tank.
  __________
  2012-11-20
    
  * Changed the unit codes of proximity mines to s~b2221 from s~b2220.
  * Changed other mine stuff around.
  __________
  2012-11-23
    
  * Aeon Experimental Assault Tank changes:
    * Created a new mesh.
    * Increased rate of fire once every 6 seconds from 10.
  __________
  2012-11-24
    
  * Aeon Experimental Assault Tank changes:
    * Improved texture.
    * Tactical Missile Defense added.
    * Fixed footprint size and some particle effects.   
  * Changed nuke mines to list as T3, but sort downwards so it stays where it is on the menus.
    * This way it gets disabled in T2 only games.   
  * Made a prototype version of the UEF T1 Pressure Mine.
  * Renamed the UEF Nuke mine to AM-36 Trinity, from AM-36 Fatman.
  __________
  2012-11-25
    
  * Corrected a typo in the Novax centre description.
  __________
  2012-11-26
    
  * Improved texture of the Aeon T4 Tank.
  __________
  2012-11-27
                       
  * Aeon Experimental Assault Tank changes:
    * Improved the texture.
    * Aligned some of the texture mapping.
    * Added the Volatile warning to the abilities list.
  __________
  2012-12-01
  
  * Changed the Gantry roll off stats.                    
  * Aeon Experimental Assault Tank changes:
    * Made texture look complete.
    * Created opening animation.
    * Removed its mass & energy storage ability.
  __________
  2012-12-02
                 
  * Aeon Experimental Assault Tank changes:
    * Fixed the selection area.
    * Updated the icon to the new model.
  __________
  2012-12-(3-4)
  
  <Section data missing>  
  __________
  2012-12-05
                 
  * Aeon T3 Point Defence changes:
    * Changed its appearance.
    * Decreased its range slightly.
    * Gave it the ability to target low altitude aircraft (gunships and transports)
    * Gave it an idle animation.             
  * Added a section of test script that moves the Total Mayhem mod unit Doomsday into the Gantry.  
  __________
  2012-12-07
                 
  * Adjusted the tracks of the Wilson.
  * Corrected the selection overlay for the Little Bertha.
  * Fixed the pitch animation of the Little Bertha.
  * Aligned the selection overlay for the Poker.
  * Tightened the build effect overlay of the Poker.
  * Aligned the selection overlay of the Charis. 
  __________
  2012-12-08
                 
  * Added the Seraphim T3 Sonar.
    * Allowed the Seraphim T2 Sonar to upgrade into it.
  * Fixed the blank icons on the idle engineers tab heading for Aeon and Cybran T2 when the field engineers are the only idle engineer.
    * They still lack entries on the actual list.  
  * Changed the build sorting of the Gantry to Construction.
  * Changed the build sorting of the Paragon to Economy.
  * Changed the build sorting of the Iron Curtain to Defence.
  * Added the Seraphim T2 energy storage.
  * Changed the unit codes of all T2 energy and mass storages to S- prefix from b- prefix.
  * Added the Aeon T2 energy storage.
  * Enabled Sorian AI to build and rename the Absolution.
  * Re-added all the old Sorian names I removed around rev71. 
  __________
  2012-12-09
                 
  * Gantry changes:
    * Changed unit code to new prefix.
    * Allowed it to build engineers while in naval & air modes.
    * Gave it more underwater furniture (Legs, arms, pipes, ect.)
    * Gave it a better texture, and team coloured areas.
  __________
  2012-12-10
                 
  * Fixed the dust emitters and partially inverted normal map for the Moldovite.
  * Added a water ripple idle effect for the Absolution.
  * Added a custom tarmac for the Gantry, one that is actually large enough for it.
  __________
  2012-12-10
                 
  * Changed the following unit code prefixes to prevent direct BlackOps unit conflcts:
    * Cybran T3 Point Defence.
    * Seraphim T3 Point Defence.
    * Seraphim T1 Air Staging.
    * Seraphim T4 Engineer (the one that's disabled anyway).
      * The units no longer conflict, but the mod scripts do.
  * Removed the Doomsday Machine completely. Aint no one want that shit.
  * Increased the firing tolerance on the Archimedes to prevent it from occasionally not firing.
  __________
  2012-12-15
                 
  * Added scaled explosions to the T2 energy storages. Sucessfully this time.
    * With no power in storage they do next to nothing. Big boom when full.
  __________
  2012-12-16
                 
  * Gantry changes:
    * Added blinking lights.
    * Fixed the targetting bones so things shoot it right.
  * Changed the unit code prefixes of the UEF and Aeon T1 air staging, and fixed the script errors in them.
  * Removed the reference to a non-existant bone on the Seagul.
  * Removed the reference to a non-existant bone on the Aeon decoy plane.
  * Fixed the treadmarks on the Aster.
  __________
  2012-12-17
                 
  * Changed the unit code prefixes of ALL remaining units, fixing a number of errors along the way.
  * Removed the horribly broken Cybran sniper bot.
  __________
  2012-12-19
                 
  * Added the Aeon Proximity and Nuclear mines.
  * Fixed the sound files for the UEF Nuclear mine.
  * Fixed the Seraphim T1 shield not propperly upgrading.
  * Added the Seraphim T2 engineering station line.
  __________
  2012-12-23
                 
  * Added localisation data for the Seraphim engineering stations.
  __________
  2012-12-29
                 
  * Fixed the highest upgrade of Seraphim engy station being able to build itself.
  __________
  2013-01-02
                 
  * Experimented with classifying the Absolution as an aircraft engine side so it floats around better.
  __________
  2013-01-03
                 
  * Started work on the UEF Experimental Drop-Pod Artillery.
    * Currently uses the model of the Mavor, and only fires Mech Marines.                                                                                                                                            
__________._________
2011-03-19|0.4.0

* Added the UEF Mobile Satelite Uplink at about this date. (Changelog note added 2012-09-16)
  __________
  2011-03-20

  * Added the UEF Mobile Strategic Defence at about this date. (Changelog note added 2012-09-16)
  __________
  2012-09-16

  * Added a strategic icon for T3 antimissile vehicle.
  * Added a strategic icon for T1 Anti naval fighter aircraft.
  * Modified the mesh and textures of the Aeon T2 Bomber to finish the appearance of its rear end.
  __________
  2012-09-18

  * Added the UEF T1 torpedo bomber.
  __________
  2012-09-20

  * Made all torpedo bombers able to land on water. Funny story; it was the 'TRANSPORTATION' category all along.
  __________
  2012-09-21

  * Added the UEF T1 Air staging platform.
  __________
  2012-09-22

  * Finished the UEF T1 Air staging platform.
  * Allowed the Aeon T2 shield to upgrade into the T3.
  * Updated 'Unit Statuses.txt' somewhat.
  * Added localisation string for the Aeon T4 Artillery description.
  * Updated entries in German string table. Translations still pending.
  * Added French localisation; the names and nicknames are probably fine(ish) but the description text is probably pigeon French.
  __________
  2012-09-25
	
  * Fixed the Abyssal Persecutors occasional walk animation speed bugs.
  * Flailed around blindly with the UEF T2 energy storage.
  __________
  2012-09-30
  
  * Minor changes to the UEF T1 shield gen for allowing it to upgrade.
  * Disabled the UEF T1 shield from upgrading on land.   
  * Added the UEF T3 Naval shield, only available as an upgrade from the UEF T1 light shield (which is aquatic).
  * Added some ghetto german and french string tables for the UEF T3 Naval shield.      
  __________
  2012-10-01
               
  * Increased the max health of the Scathis, to 17500 from 8750.
  * Shield generator changes:     
    * Fixed the adjacency bonuses of the T1 Aeon & UEF shields, and the UEF T3 Naval shield.
    * Corrected the abilities list of the Iron Curtain.   
    * Cybran shield balancing:
      * Bumped the ED2 down to T1 and removed it from T2 build lists.
      * Added the ED3 to T2 build lists.       
      * Increased the max health of the Iron Curtain to 6950 from 4250.
        * It now takes 3 hits from any T3 bomber directly to destroy it, instead of 1-2 (race dependand).
      * Removed the unlisted radar and sonar from the Iron Curtain.       
    * T1 UEF Shield gen balancing:
      * Increased the build rate (for upgrading) from 7.5 to 10.
      * Increased the power outage regen time to 5 sec from 3.
      * Increased the damage outage regen time to 10 sec from 7.25.
      * Increased regen rate to 110 from 80.   
      * Increased shield size to 14 from 13.         
    * Aeon T1 shield balancing:
      * Increased regen to 120 from 69.
      * Increased recharge time to 10 from 8.
      * Increased shield strength to 6700 from 5500.
      * Increased size to 11 from 10.
      * Lowered build costs to 240m 2400e 240t from identical to the T2's.       
  __________
  2012-10-02
                  
  * Part two of shield generator changes:     
    * Seraphim T1 shield balancing.
      * Increased health to 250 from 200.
      * Increased shield strength to 8000 from 6500.
      * Increased shield size to 17 from 16.
      * Increased regen rate to 139 from 75.
      * Increased recharge time to 12 from 10.
      * Increased mass/energy/build time to 400/4000/400 from 350/3500/350.                        
    * Cybran Iron Curtain changes.
      * Halved mass/energy/time/maintenance costs to 1200/200000e/8000/2500eps.
      * Halved the regen assist mult and energy drain regen values back to their original 60 and 5, like all other shields.
      * Lowered shield rebuild time to 1:30 from 3:40.      
  __________
  2012-10-06
  
  * More random flailing at the T2 Energy storage scaled explosions. Srsly, fuck them.
  * Partially completed a new model for the Aeon T3 Transport. It came out bigger than expected.
  * Rebalanced stats of the Aeon T3 Transport to accomadate for its new size.
  __________
  2012-10-13
  
  * Fixed the Hades' cannon not rotating while firing.
  * Fixed the Hades' inverted normals.  
  * Allowed Cerberus to upgrade into Hades, then disallowed it. That shit was crazy OP.
  __________
  2012-10-14
  
  * Gave the Aeon T3 Transport shield active animations and effects, although the particles
    are out of align, the shutter doors don't open yet, and it still has no weapons.
  __________
  2012-10-16
  
  * Gave the Aeon T3 Transport weapons (AA only), fixed the partical effects, and made the shutters hide on built.
  * Fixed the Aeon T3 Transport's rings and ball not starting up again on shield reset.
  __________
  2012-10-17
  
  * Increased the build time of the Aeon T3 Transport.
  * Gave the Aeon T3 Transport a pretty death.
  __________
  2012-10-19
  
  * Reclassified the Abyssal Persecutor as 'Experimental Battleship' instead of 'Experimental Dreadnaught'.
  * Fixed, and gave a slightly more unique appearance to, the Seraphim T3 Point Defence.
  * Gave the damage test unit a mesh. Because that's important enough for the changelog.
  * Cleaned up some un-needed files.
  __________
  2012-10-20
  
  * Fixed the death animation link for the Seraphim T3 Point Defence.
  * Corrected the Solaris' name on the French and German string tables.
  * Added build descriptions for the Seraphim T3 Point Defence.
    * German description is the same as the Hades.
    * French description is probably terrible French.
  * Updated Unit Statuses.txt.
  * Moved the code that hides the Scathis and Novax Center to Blueprints.Lua.
  * Hid the UEF T4 PD from the build menus.
  * Changed the Cybran and UEF T3 Gunship AA damage values to double their original values. (That's 12 and 6 damage per shot :O)
  * Removed all the extra spaces from the French LOC, and capitalised some letters.
  * Moved the code that gives Sparky the extra build cat to Blueprints.lua.
  * Added the Aeon T2 Defence Engineer.
  * Added the Aeon T3 Naval shield, which can only be aquired by upgrading the T1 on water.
  * Fixed the energy cost of the UEF T3 Naval shield, which was missing a digit.
  * Removed the rebuild bonuses from the UEF T3 Naval shield. You cant build it directly.
  * Added the UEF Experimental Factory.
  * Temporarily disabled the UEF T4 Factory from building aircraft.
  * Temporarily disabled the UEF T4 Factory from building experimental naval units.
    * The Atlantis gets stuck attached to it for some reason.    
  * Failed attempt at making the T4 factory accept experimental units propperly.
  __________
  2012-10-21
  
  * Added headers to the language string tables with cheesy ascii art.
  * Minor change to the Sorian ai units table. It needs a propper update still.
  * Removed the Restorer changes for breaking FAF balancing.
  * Moved 1k health from the Harbingers shields to its health.       
  * UEF Experimental Factory changes:
    * Halved build time.
      * It is now quicker to build than the Fatboy, instead of longer.  
    * Increased build rate from 180 to 240.
      * Its now faster than the Fatboy instead of the same speed.
    * Gave it the name 'Gantry'.
    * Increased the selection width.
  __________
  2012-10-22
  
  * Fixed a number of errors in the foreign string tables.
  * Added the Aeon T3 naval shield, T2 defence enginner and the Gantry to the string tables.           
  * UEF Gantry changes:
    * Gave build animations.
    * Fixed unit rolloff.
    * Made Air units buildable again.
    * Created a toggle button for between building land/sea and air.
      * Gave the toggle button custom tooltips.
        * Added tooltips to the localisation string tables.           
      * Gave the button a custom appearance.
  __________
  2012-10-23
  
  * Moved the Fatboy to be buildable only by the Gantry, for technical reasons.
  * Added a fake Fatboy for engineers to build.
    * It has all the stats important during building of the real Fatboy.  
    * When it finishes building it gets replaced by the real one.
      * I'll do the same for the Atlantis when I make a script to make it automatically dive, or otherwise not get stuck.
  __________
  2012-10-24
  
  * Fixed the engineer built Fatboy regaining all its health on completion.
  * Disabled torpedo bombers ability to land on water.
    * While landed on water they wont retaliate automatically against submarines.
  * Added rebuild bonus for the Gantry on the corpse of another.
  * Removed the scripts I made that 'made the Cybran bomber and fighter auto activate stealth'.
    * They weren't; they were just activating the maintenance consupmtion.
    * Also FAF already does what I was after with that.
  * Added tooltips for the decoy planes ability to change their speed.
  * Made a start on the script to change the speed of the Aeon Decoy plane.
  __________
  2012-10-30
  
  * Fixed the string tables for the decoy plane tooltips.
  * Removed the Aster (UEF mobile anti-nuke) from build menus.
    * It fires missiles it doesn't have, and goes into negative numbers. Forever.   
  * Changes Archimedes to be listed as indirect fire.
  * Changed stats of the Archimedes to be similar to the Seraphim sniper bot on slow.
  * Gave the Beguiler (Aeon Decoy Plane) a mesh and icon.
  * Removed the other two uncompleted decoy planes from the build menus.
  * Increased the energy cost of the BrewLAN T3 air units to match that of the others.
  * Fixed the Aeon T3 defence engineer being buildable by all aeon factories.
  * Removed the Archimedes, AC-500 Centurion, and Abbysal Persecutor from build menus.
    * All unfinished.
  * Fixed the Gantry to be able to build Sparky. For reals this time.
  __________
  2012-10-31
  
  * Changed the icon of the Pigeon. Still not happy with it; its at the wrong angle.
  * Archimedes changes:
    * Fixed the strategic icon.
      * It now actually has the same as the mobile artillery.
    * Added a (lazy) custom mesh for the Archimedes.
    * Set it to do a little under 5K damage per shot.
    * Set its rate of fire to once every 30 seconds.
    * Gave it an icon.
    * Re-added it to the build menus.
  * Re-arranged the build icon sort priorities for T3 land units.
  __________
  2012-11-02

  * Lowered the damage of the Aeon T2 bomber from 1925 to 1125.                                                                                                                                       
__________._________
2010-05-29|0.3.1a

* Added the UEF Albatross; T3 Torpedo Bomber.
	__________
	2010-06-03

	* Added the Cybran Experimental shield thing.
	* Added generic icons for experimentals that still lack final meshes.
	__________
	2010-06-20

	* Created the LOD1 mesh, fixed the normals, buffs and icon for the UEF T2 Energy Storage.
		* 8 T2 E-stores around a T3 power gen now double the power gens capacity.
	* Fixed the normals for the UEF T2 Mass Storage.
	__________
	2010-06-22

	* Gave the UEF T2 Energy Storage a name. A name which is totally not a Powerthirst reference.
	* Cybran T4 Shield changes:
		* Gave it a temporary semi-custom mesh and icon.
		* Renamed it to the Iron Curtain, from Erectile Dysfunction 6.
		* Fixed the lifebar and selection size and position.
		* Added rebuild bonus for remaking.
		* Updated the script for the new mesh.
		* Added the unit to the string tables for localisation.
	* Updated icons in the SCD file.
	__________
	2010-06-24

	* Iron Curtain changes:
		* Created a LOD1 mesh
		* Increased the length of time it takes to reactivate
		* Reduced its regen rate.
		* Made an attempt to fix the smoothing groups of the mesh, which failed.
	* Moved the AINames strings from sorianlangs.lua to the individual units.
	* Updated the version name in the mod_info.lua.
	* Improved Sorian AI support.
	* Fixed the LOC string link which was making the Night Skimmer appear as being called 'Heavy Air Transport'.
	__________
	2010-06-25

	* Changed the mesh and normal map for the Iron Curtain for better ingame smoothing.
	* Changed the normal map of the Zenith for better smoothing.
	__________
	2010-06-28

	* Updated the required UID for the Icon Support mod; they had made it to version 5 without me noticing.
	__________
	2010-07-19

	* Increased the rate of fire of the Scathis, resulting in a lower rate of fire without powerplant bonus.
	__________
	2010-07-27

	* Bluebird corrected the German string tables.
	__________
	2010-07-28

	* Re-added the Iron Curtain to the German string tables.
	* Fixed and changed the mesh, icon, textures, script and blueprint of the Cybran T2 Field Engineer.
	__________
	2010-08-05

	* Added strategic icons for counter intel aircraft.
	* Added Vanguard, the UEF T3 Decoy plane.
	* Removed the Wilson from the aircraft factory build lists.
	* Changed the build sorting for the Solace, Albatross and Zenith.
	* Added the Albatros and the uncreated seraphim equivelant to the string tables.
	* Changed the normal map of the Cybran Field engy.
	__________
	2010-08-12

	* Added a temp texture and icon for the Albatross.
	__________
	2010-08-13

	* Partially textured the Albatross propperly.
	* Fixed the AA guns of the Albatross.
	* Fixed the script of the Seraphim T3 transport which was causing its weapons, and probably other things, to not work.
	* Changed the UV map of the Albatross.
	__________
	2010-08-23

	* Further texture changes for the Albatross.
	* Removed unnessessary categories from the Vanguard.
	* Created the category PRODUCTBREWLAN, for external referencing.
	* Changed the threat level of the Decoy planes to be 1000x that of Spy planes.
	* Altered the balance of the Aeon Restorer again.
	__________
	2010-09-08

	* Fixed the counter-intel fighter strategic icons, which had horrible artifacts on some states.
	* Fixed the Wilson not appearing in any build menus after the last 'fix' which I never checked properly after changing.
	* Fixed the Cybran T1 land factory being able to build the Megalith somehow after the last fix which never got individually uploaded.
	__________
	2010-09-09

	* Slightly reduced the damage of the Restorers AA to accomadate for the fact that it has A-G weapons aw well as AA.
	* Changed the partical effects from the Pigeons main weapon.
	* Started creating and implementing the Aeon T2 Bomber.
	__________
	2010-09-10

	* Did more work on the mesh, texture, and stats of the Aeon T2 Tactical Bomber, now called the Impaler, and added it to the string tables.
__________._________
2010-05-27|0.3 beta

* Hid unfinished units for public beta release.
__________._________
2010-02-16|0.2.9.1a

* Beta removals skipped out.
* Fixed the icon background of the UEF and Aeon T1 Shield gens, changed to 'amph'.
	__________
	2010-02-17

	* Added adjecency buff table data for T2 energy storages.
	* Changed the buff value of the UEF T2 Energy storage to T2 from T1.
	* Removed the Iyadesu from the build lists; pending propper
	  balancing. Yes, it is that broken.
	__________
	2010-02-18

	* Propperly hooked the changes to the Cybran ASF and Strat bomber.
	* Updated mod_info.lua to show the correct version.
	* Fixed the off centre position of the Scathis MK II's cannon.
	* Changed the mesh, texture, firing pattern, and emmitters of the
	  Moldivite.
	* Removed the unused custom emmitters for the UEF T1 Shield Gen.
	__________
	2010-02-19

	* Finised the Aeon T3 Assault Tank.
	__________
	2010-02-20

	* Re-rebalancing of the Restorer.
	__________
	2010-02-21

	* Category table compatibility fixes for modded units.
	  Effected units:
		* Aeon Quantum Optics Facility
		* Mavor
		* Paragon
		* Salvation
		* ED1, ED2, ED4 and ED5
	__________
	2010-02-26

	* Added an early alpha of the T3 Seraphim point defence.
	* Added a damage test unit, spawn only.
	* Removed an unwanted line from the Aspis' blueprint.
	__________
	2010-02-27

	* Icon file changes and moves.
	* SCD update for the SVN; SVN has been behind on that since the last beta.
	__________
	2010-03-01

	* Preparation for translation.
	__________
	2010-03-04

	* Re-textured the Moldovite.
	* Added additional nodes to the Moldovite's mesh.
	__________
	2010-03-05

	* Localisation data preparation.
	* Fixed a bug which was giving T1 energy storage the T2 buffs.
	__________
	2010-03-09

	* Added the Seraphim T1 Gunship.
	* Fixed build cats of the Seraphim T3 PD.
	__________
	2010-03-18

	* Added a lod1 mesh for the Moldovite.
	__________
	2010-04-01

	* Added the 'AC-500 Centurion', UEF Experimental Gunship. Early
	  alpha state; using a converted slightly modified mesh from the
	  Creation Matrix Total Annihilation unit Core flying fortress:
	  Centurion. Final version will use a new mesh.
	__________
	2010-04-07

	* Gave the alpha-mesh of the Centurion a 'propper' texture so it
	  doesn't look like complete arse.
	__________
	2010-04-17

	* Changed the Centurions' scripts again.
	__________
	2010-05-27

	* Finished the loc strings table, I think, now I just need to find someone to translate for me.
	* Fixed the Cirrus' name after the last update.
	* Added German compatibility.
__________._________
2010-02-14|0.2.9b

* Static download changes:
	* Removed svn client data.
	* Removed the following unfinished units:
			* Iyadesu Seraphim Experimental Engineer.
			* Digger Cybran T3 Sniper Bot.
			* Doomsday Machine UEF Experimental Point Defence.
			* Unnamed UEF T2 Energy storage.
	* Changed the icon back to its default blue colour.
__________._________
2010-01-01|0.2.8 SVN

* Named the UEF T2 Mass Storage 'CJ-00F4T-2'.
	__________
	2010-01-25

	* Added an alpha version of the Seraphim Experimental Engineer 'Iyadesu'.
	__________
	2010-02-09

	* Added 'Hades' as an alpha unit; Cybran T3 Point Defence.
	__________
	2010-02-11

	* Gave the Hades a temporary custom mesh, a build description and an icon.
	* Removed unchanged and unneeded files from the Hades folder.
__________.__________
2009-11-30|0.2.8 SVN

* Fixed the smoothing groups and replaced the icon of the UEF T2 Mass storage.
* Created a propper LOD1 mesh for the UEF Mass storage.
* Doubled the Adjecency bonus for T2 mass storages; an effective improvement from T1 storages on only T2 fabs and extractors.
* Updated unit descriptions of T2 mass storages to align with the above.
* Created a custom tarmac for the UEF T2 mass storage, T3 missile defence and shield gens.
* Corrected the size of the UEF T3 heavy shield gens tarmac.
* Nerf'd the T2 mass storages bonus on smaller buildings.
* Modified version number, icon, and notes for this version (SVN).
	__________
	2009-12-12

	* Various changes to the Restorer:
		* Description changed to Heavy Gunship, from AA Gunship.
		* Strategic icon changed to direct fire gunship.
		* Health reduced to 5950, from 7200.
		* Cost and build time increased to E35000, M1680 and T8400 from E20000, M1200 and T4800.
		* Air to ground DPS increased to an aprox DPS of 300, from 160.
		* AA weaponry damage reduced to an aprox DPS of 30, from 130.
	* Increased the AA damage of the Broadsword 10 fold (to an aprox DPS of 30).
	* Increased the AA damage of the Wailer by aprox 66% (to an aprox DPS of 30).
	__________
	2009-12-13

	* Rebalanced the Restorers weapons, its an AA Gunship again but not the same as before.
		* Air to ground DPS has been halved compared to the original
		* AA DPS has been increased to 250, giving it an overall DPS of 330, a number shared with all gunships.
	* Updated the unit statuses document.
	__________
	2009-12-14

	* Changed the build description for T2 storages.
	* Mostly created the UEF T2 energy storage, the normals, smoothing groups and icon came out wrong. Adjecency bonus still needs doing.
__________.__________
2009-11-17|0.2.7a

* Fixed the spec map on the LOD1 mesh of the UEF proximity mine.
	__________
	2009-11-19

	* Changed the script, blueprint and unit description of the UEF proximity mine.
	* Modified the unit description of the Seraphim T3 Gunship.
	__________
	2009-11-21

	* Added the UEF mine icon to the SCD file.
__________.__________
2009-11-16|0.2.6a

* Removed unwanted poly's on the mesh of the Zenith.
* Finished the Zenith's texture, replaced its build icon, and increased its selection size.
* Readded the additional build cat for the Field engies unique build items.
* Partially fixed the UEF proximity mine. It doesnt die properly. Detonation status unknown.
__________.__________
2009-11-14|0.2.5a

* Created supfolders for the various things in the root folder.
* Created a proper LOD1 mesh for the Zenith.
* Further modified the mesh of the Zenith and finished most of the texture.
* Added the 'Ilshatha', Seraphim Heavy Asssault Bot.
* Increased the stats of the Seraphim siege tank to armoured assault bot/tank levels.
* Changed the buildsort of walls, the Brick and siege tank.
	__________
	2009-11-15

	* Changed the mesh of the Zenith again and finished texturing all but the body of the Zenith.
__________.__________
2009-11-11|0.2.4a

* Modified the mesh of the Zenith and textured the parts of it.
* Added a button to turn off the Zenith's stealth.
	__________
	2009-11-12

	* Reduced the cost, build time and stats of the Harbinger Mark IV (division by 1.7 recurring) to coinside with the titan and the loyalist.
	__________
	2009-11-13

	* Added propper Sorian AI unit support for the following:
		* T4 Cyrban & Aeon Arty
		* T3 Cybran & Aeon Transport
		* T3 Seraphim Transport & Gunship
		* T3 Cybran Torp bomber
		* T3 Aeon Tank
		* T1 Artillery installations
		* T1 Gunships
__________.__________
2009-11-09|0.2.3a

* Corrected several instances of '2008' in the dates in the change log. I'm living the past apparently.
* Added custom strategic icons for the landmines I attempted to add a while back.
* Cut down large amounts of unnecessary files for Seraphim unit textures/moddels.
	__________
	2009-11-10

	* Cut down on the majority of the rest of the unnecessary files for unit textures/moddels. Halved the total size of the mod.
	* Added 'Zenith', Cybran T3 Torp bomber.
__________.__________
2009-11-04|0.2.2a

* Added the Seraphim T1 Air Staging.
* Fixed the Seraphim T3 Siege Tanks physics, previously it didn't bank on slopes.
* Fixed various issues with the Moldovite.
	__________
	2009-11-05
	
	* Compatibility fix regarding the changes to the Salvation.
	* Changed the menu sort of all experimental buildings.
	* Replaced the Scathis.
	__________
	2009-11-06

	* Compatibility fix regarding the changes to the Novax Centre.
	* Fixed the custom tarmacs issue.
	* Changed the Cybran T2 Mass Storage and Strat defence to use one of the new tarmacs.
	* Attempted to add Sorian AI capabilities.
__________.__________
2009-10-26|0.2.1a

* Reverced beta changes.
* Added the Aeon T3 Heavy Air Transport, 'Cirrus', and Assault Tank, 'Moldovite', as placeholders.
	__________
	2009-09-27

	* Added the Aeon T1 Air Staging Facility, 'Pedastal'.
	* Added unit descriptions for the Cirrus, Moldovite, and Pedastal.
__________.__________
2009-10-03|0.2b

* Commented out build locations on unfinished units for public beta release.
  They can still be accessed for whatever reason ingame via the spawn menu.
__________.__________
2009-10-02|0.1.9a

* Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint.
* Fixed the build menu location of the Cybran T3 Transport.
* Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability.
* Added 'Aspis', Aeon T1 Shield Genorator.
* Unified the Wall Section build icon priorities to that of the Cybran Wall.
* Fixed the unitdescription.lua file hooking.
* Added build descriptions for all custom units and all modified units.
* Raised the vertical offset of the seraphim T1 Shields.
* Added a place holder Aeon T3 Air Transport.
* Raised the max health of Galactic Colossus by 1.
* Changed the UEF T1 Shields footprint plan.
* Started work on the Cybran Sniperbot.
__________.__________
2009-10-01|0.1.8a

* Fixed the UEF T1 Gunship; Engines now rotate, transport hooks T1 only.
* Fixed, finished, and rebalanced all factions T1 Light Artillery.
* Fixed the icon reference for the mod, broke on file rename.
* Changed back to a fixed filename, for the sake of not having to update URL's between versions.
* Created the Night Skimmer, Cybran T3 Heavy Air Transport.
* Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite.
* Made Cybran T3 Aircraft auto stealth from creation.
* Created the Seraphim T1 Shield and made it upgradable.
* Fixed the glow position on the UEF T1 Shield.
__________.__________
2009-09-28|0.1.7a

* Changed name listings; removed 'balance' and added version from/to the name.
* Fixed the script for the UEF T2 Mass store for correct fill anims.
* Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked.
__________.__________
2009-09-25|0.1.6a

* Added the UEF and Aeon T2 Mass Storages.
* Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info.
__________.__________
2009-09-19|0.1.5a

* Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes.
* Started translating Seraphim for the sake of naming
  conventions.
	__________
	2009-09-20

	* Created a custom mesh and icon for the Cybran T1 Artillery.
	* Changed back the file structure changed in prior release.
	__________
	2009-09-21

	* Added the Cybran T2 mass storage.
	__________
	2009-09-23

	* Added the Seraphim T2 mass storage.
__________.__________
2009-09-04|0.1.4a

* Bilmon started contributing to the mod.
* Bilmon changed the pokers stats to be more inline with the other T1 units.
* Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2
  atrillery mesh as a placeholder.
* Changed the modded FA units to a single modded .bp file.
* Added an icon and a custom mesh for the Charis.
	__________
	2009-09-06

	* Readded the files for the Salvation and the Defence
	  Satelite; mods weren't working right.
	* Renamed the T3 Seraphim Gunship to the Vulthuum from
	  Vulthuulth, thuum appearing to mean 'big' on other units.
	__________
	2009-09-09

	* Attempted to add 'Wilson', the Cybran T2 Combat
	  Engineer, using a modified Engineer mesh. Didn't appear ingame.
	__________
	2009-09-14

	* Finally finished the mesh for the UEF Experemental Point
 	  Defence, 'Doomsday Machine', and got it mosty functioning in game.
	__________
	2009-09-15

	* Started texturing the Doomsday Machine.
	__________
	2009-09-16

	* Corrected the spelling of 'Experimental' on the
	  Salvation and the still unfinished Doomsday Machine.
	__________
	2009-09-17

	* Added the 'Vishuum', Seraphim T3 Heavy Air Transport.
	__________
	2009-09-18

	* Failed at getting any new units to work.
	__________
	2009-09-19

	* Changed the file structure of the mod.
__________.__________
2009-09-01|0.1.3a

* Changed the Pigeons unit code from BUA0105 to BEA0105 for correct
  categorisation on the spawn menu.
* Fixed the firing and aiming for the Respirer.
* Added the Poker UEF Tech 1 Artillery.
	__________
	2009-09-02

	* Fixed the firing script for the Poker
	* Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for
	  the UEF.
	* Modified the Novax Center to be a Tech 3 Observation Satelite
	  Station and reduced its cost by around 10 times.
	* Replaced the Pigeons mesh from after I accidentally exported over
	  it.
	* Made the Aeon Rapid Fire Artillery an experemental unit, only menu
	  position effected.
	* Renamed the mod to the BrewLAN Balance Mod to accomadate for it
	  now extending out of Tech 1.
	* Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship
	__________
	2009-09-03

	* Properly texture mapped the Vulthuulth, created custom texures and
	  build icon, fixed AA gun.
	* Replaced mod icon.

__________.__________
2009-08-29|0.1.2a

* Created a custom mesh and texture for the Pidgeon.
	__________
	2009-08-30

	* Renamed the Pidgeon to the Pigeon.
	__________
	2009-08-31

	* Accidentally exported over the custom mesh for the Pigeon while
	  creating one for the respirer.
	* Created a custom mesh for the Respirer.
	* Broke weapon systems of the Respirer whilst attempting to split
	  the cannons.

__________.__________
2009-08-27|0.1.1a

* Created Changelog.
* Fixed the Pidgeons size, weapon animations and damage.
* Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon.
* Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured
  resized Specter.

__________.__________
2009-08-26|0.1a

* Added the Pidgeon, UEF Tech 1 Light Gunship to the game.