UnitBlueprint {
    Merge = true,
    BlueprintId = "uab4201", #T2 tactical missile defense
    CollisionOffsetY = -0.25, # fix for TMD cannot be hit by torpedoes [145]
    Weapon = {
        {
            RangeCategory = '', # don't want a range circle for this weapon [129]
        },
        { # dummy weapon used manipulate the game to show correct range circle [129]
            EffectiveRadius = 10,             
            MaxRadius = 10,
            RangeCategory = 'UWRC_Countermeasure',
        }, 
    },
}
