UnitBlueprint {
    Merge = true,
    BlueprintId = "uea0304",
    Air = {
        PredictAheadForBombDrop = 3, #t3 bomber
    },
    Weapon = {
        {
            FiringTolerance = 6, # [102]
            FixBombTrajectory = true, # [152]
        },
    },
}
